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This page describes how to import and initialize Bidon Unity Plugin.

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Here you can find our Bidon sample project.

Import Plugin

  1. Download External Dependency Manager (.tgz one) v1.2.175 or newer from this website.

  2. Import EDM into your Unity project by adding downloaded archive via Unity Package Manager (Window -> Package Manager -> "+" -> Add package from tarball).

  3. Copy the link from below and install Bidon Unity Plugin via UPM (Window -> Package Manager -> "+" -> Add package from git URL).

https://github.com/bidon-io/bidon_unity_plugin.git#v0.4.5

Initialize SDK

Get your APP_KEY from dashboard app settings.

Add Bidon namespace to your script.

using Bidon.Mediation;

We recommend to initialize Bidon SDK on app launch in Start() method.

private void Start()
{
BidonSdk.Instance.RegisterDefaultAdapters();
BidonSdk.Instance.OnInitializationFinished += (sender, args) =>
{
Debug.Log($"Is Initialized: {BidonSdk.Instance.IsInitialized()}");
};
BidonSdk.Instance.Initialize("APP_KEY");
}

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