using System;

[Serializable]
public class AdInfo
{
    public string AdType;

    public string AdUnitId;

    public string CurrencyCode;

    public string MediationId;

    public string NetworkAdUnitId;

    public string NetworkName;

    public string Placement = String.Empty;

    public double Revenue;

    public string RevenuePrecision;

    public string ToJsonString(bool isPretty = false) => UnityEngine.JsonUtility.ToJson(this, isPretty);
}
